基于组件的大型分布式系统设计

F. Barbier
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引用次数: 2

摘要

协作和分布式对象系统本质上可以使用统一建模语言(UML)来指定,这种语言现在被认为是一种全球标准。在实践中,UML由于缺乏准确性而失败。UML中的场景,也就是序列图,是建模对象交互和协作的天然工具。不幸的是,不支持处理组合爆炸,不支持将场景安排在独立的包中,也不支持表达场景之间的正式关系。然而,大型复杂应用程序及其规范产生了这样的期望,更一般地说,可伸缩性问题强加于基于组件的软件开发。通过引入符合类图的场景不变量和契约,我们提供了一种新颖的设计方法。并通过一个具体的大型网络应用进行了说明。由于还强调了实现,因此我们概述了如何将UML模型派生为组件,例如Enterprise Java Beans (ejb)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Component-based design of large-scale distributed systems
Cooperative and distributed object systems can in essence be specified in using the Unified Modeling Language (UML) that is nowadays recognized as a worldwide standard. In practice, UML fails due to its lack of accuracy. Scenarios in UML, a.k.a. Sequence Diagrams, are natural tools for modeling object interactions and collaborations. Unfortunately, there is no support to deal with combinatory explosion, no support to arrange scenarios in independent packages or to express formal relations between scenarios. Large complex applications and their specification however generate such expectations, and more generally, scalability issues impose a component-based software development. By introducing scenario invariants and contracts in conformance with Class Diagrams, we provide here an original design method. It is illustrated by means of a concrete large-scale networking application. Since implementation is also highlighted, we sketch how the UML models can be derived into components as for instance Enterprise Java Beans (EJBs).
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