仿人机器人的面部机构设计与分析

Ching-Kuo Wang, Han-Pang Huang, Wei-Fu Hwang
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引用次数: 1

摘要

本文从传统工程的角度出发,以手工制作一种廉价而拟人化的头颅骨。一般来说,人工情感可以分为三个阶段。即初步抽象主义、二次表现主义和高级拟人化。前人从工程的角度出发,利用rc伺服电机和单片机控制器开发了头部机构。然而,这些方法不可避免地忽略了微妙的情感特征,可能导致动态模糊和缺乏激情场景。事实上,面部情绪的微妙变化可以通过充满激情的场景戏剧性地使人形机器人精神化。提出了面部机构的模块化分析,简化了机器人头部各人工模块的机电一体化设计。最后,仔细检查了带有PTZ(笔倾斜变焦)动力学的ryodoraku模拟,并成功地证明了所提出的创新的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ryodoraku design and analysis of the facial mechanism on the humanoid robot
This paper is dedicated to self-handcraft an inexpensive, however, anthropomorphic head skull on the viewpoint of ryodoraku craftsmanship instead of the traditionally engineering viewpoint. Generally speaking, Artificial emotions can be categorized into three stages. i.e., the preliminary abstraction, secondary expressionism, and advanced anthropomorphism. The formers developed head mechanisms using the RC-servomotor and single-chip controllers on the viewpoint of engineering. However, it is noticed that these approaches are inevitably neglected delicate emotional features, which may result in dynamically obscure and lacking of the passionate scenario. In fact, delicate variations of the facial emotions can dramatically spiritualize the humanoid robot with passionate scenarios. Modulized analysis of the facial mechanism is also proposed to simplify the mechatronic design of each artificial module on the robot head. Finally, the ryodoraku simulations with PTZ(pen-tilt-zoom) dynamics are carefully examined and successfully demonstrated the advantages of the proposed innovation.
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