开源虚拟现实化工加工厂的设计与开发

P. Hungler, C. Thurgood, M. Marinova, Steve White, Lev Mirzoian, Matthew Thoms, Janice Law, Michael Chabot, Kimia Moozeh
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引用次数: 0

摘要

为化学工程、生物技术和其他相关领域的学生提供参观和接触完整的化学加工厂的机会是具有挑战性的。为了应对这一挑战,设计并建造了一个开源的虚拟现实(VR)化学加工厂,为学生提供体验式学习的机会。虚拟现实工厂是仿照氨苄西林加工设施,并附有管道和仪表图(P&ID)。学生在虚拟现实工厂内的最初体验是参观工厂,各种工厂特征和单元操作。参观使学生能够自由地参观工厂,但也让他们参与到“探索”式的体验中,他们需要在工厂内搜索特定的区域和组件。EngPad旨在为学习者提供一个帮助工具,帮助他们在VR体验中导航并加强他们的理解。运用体验式学习理论指导VR应用的设计,让学生通过具体体验、反思性观察、抽象概念化、主动实验四种学习模式。焦点小组就VR体验的设计和用户交互提供了反馈。本文将概述设计特征和增强是如何根据它们与体验学习理论的联系来选择的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Development of an Open-Source Virtual Reality Chemical Processing Plant
It is challenging to provide students studying in chemical engineering, biotechnology and other related fields with an opportunity to tour and interact with a full-scale chemical processing plant. To address this challenge, an open-sourced virtual reality (VR) chemical processing plant was designed and built to provide students with an experiential learning opportunity. The VR plant is modelled after an ampicillin processing facility complete with a piping and instrumentation diagram (P&ID). The initial student experience inside the VR plant is a tour of the plant, various plant features and unit operations. The tour enables students to freely tour the plant but also engages them in a “Quest” style experience where they need to search for specific areas and components within the plant. An EngPad was designed to provide learners with a help tool to assist their navigation and strengthen their understanding during the VR experience. Experiential learning theory was used to guide the design of the VR application and take students through the four learning modes of concrete experience, reflective observation, abstract conceptualization, and active experimentation. A focus group provided feedback on the design and user interaction of the VR experience. This paper will outline how design features and enhancements were selected based on their connection to experiential learning theory.
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