虚拟现实学习环境中学习者互动的捕捉机制

Antony Prakash, R. Rajendran
{"title":"虚拟现实学习环境中学习者互动的捕捉机制","authors":"Antony Prakash, R. Rajendran","doi":"10.1109/ICALT55010.2022.00105","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) has the potential to improve learning in the education domain due to its characteristics such as multi-sensory stimuli, immersion, interaction, first-person perspectives, etc. In spite of these advantages, the literature analysis carried out has revealed that there is no literature that explored the learning processes happening in a VR environment. The learning processes can be analyzed using the data collected from the interaction behavior happening in a VR learning environment (VRLE). The existing data collection mechanisms in VR such as questionnaires, surveys, physiological sensors, and human observers do not provide data related to the interaction behavior of the learners happening in VR head-mounted displays (HMD). Hence, in this paper, we discuss a mechanism developed to log the interaction data happening in VRLE automatically in real-time and store them in a locally accessible location. The logged interaction data can be further processed to extract features and study the learning processes in VRLE.","PeriodicalId":221464,"journal":{"name":"2022 International Conference on Advanced Learning Technologies (ICALT)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Mechanism to Capture Learners’ Interactions in Virtual Reality Learning Environment\",\"authors\":\"Antony Prakash, R. Rajendran\",\"doi\":\"10.1109/ICALT55010.2022.00105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) has the potential to improve learning in the education domain due to its characteristics such as multi-sensory stimuli, immersion, interaction, first-person perspectives, etc. In spite of these advantages, the literature analysis carried out has revealed that there is no literature that explored the learning processes happening in a VR environment. The learning processes can be analyzed using the data collected from the interaction behavior happening in a VR learning environment (VRLE). The existing data collection mechanisms in VR such as questionnaires, surveys, physiological sensors, and human observers do not provide data related to the interaction behavior of the learners happening in VR head-mounted displays (HMD). Hence, in this paper, we discuss a mechanism developed to log the interaction data happening in VRLE automatically in real-time and store them in a locally accessible location. The logged interaction data can be further processed to extract features and study the learning processes in VRLE.\",\"PeriodicalId\":221464,\"journal\":{\"name\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Learning Technologies (ICALT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT55010.2022.00105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT55010.2022.00105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

虚拟现实(VR)由于其多感官刺激、沉浸、互动、第一人称视角等特点,具有改善教育领域学习的潜力。尽管有这些优势,但进行的文献分析显示,没有文献探讨VR环境中发生的学习过程。学习过程可以使用从VR学习环境(VRLE)中发生的交互行为收集的数据进行分析。现有的VR数据收集机制,如问卷调查、生理传感器和人类观察者等,无法提供与VR头戴式显示器(HMD)中学习者互动行为相关的数据。因此,在本文中,我们讨论了一种机制,该机制可以实时自动记录VRLE中发生的交互数据,并将其存储在本地可访问的位置。对记录的交互数据进行进一步处理,提取特征,研究VRLE的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanism to Capture Learners’ Interactions in Virtual Reality Learning Environment
Virtual Reality (VR) has the potential to improve learning in the education domain due to its characteristics such as multi-sensory stimuli, immersion, interaction, first-person perspectives, etc. In spite of these advantages, the literature analysis carried out has revealed that there is no literature that explored the learning processes happening in a VR environment. The learning processes can be analyzed using the data collected from the interaction behavior happening in a VR learning environment (VRLE). The existing data collection mechanisms in VR such as questionnaires, surveys, physiological sensors, and human observers do not provide data related to the interaction behavior of the learners happening in VR head-mounted displays (HMD). Hence, in this paper, we discuss a mechanism developed to log the interaction data happening in VRLE automatically in real-time and store them in a locally accessible location. The logged interaction data can be further processed to extract features and study the learning processes in VRLE.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信