在小学最后几年培养计算思维能力

L. Freina, R. Bottino, Lucia Ferlino
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引用次数: 7

摘要

计算思维(CT)在意大利义务学校的引入正在进行中,并且普遍需要新的方法来支持教师的工作。一个为期一年的学习路径通过游戏制作活动来支持小学生CT技能的发展,并在一个五年级班级的案例研究中进行了测试。课堂上的所有学生都积极参与,不管他们的个人兴趣如何,他们的参与度普遍很高,他们的技能随着项目的进行而提高,主要目标也达到了。然而,结果表明,学生需要更长的时间来深入掌握新的概念和工具,课堂组织被证明是至关重要的,这证实了在将CT引入课堂活动之前需要对教师进行充分的培训。通过游戏制作,学生们走上了通往CT的正确道路,但他们仍然需要从玩家的角度出发,使他们的游戏易于理解和玩。在案例研究结束时,对学习路径进行了修订,目前已在一所小学的一个为期三年的项目中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering Computational Thinking skills in the Last Years of Primary School
The introduction of Computational Thinking (CT) in Italian compulsory schools is on the way, and there is a general need for new methodologies to support teachers’ work. A one-year long learning path supporting the development of CT skills in primary school students through game making activities was defined and tested in a case study with one grade 5 class. All students in the class were actively involved regardless of their personal interest, their participation was generally high, their skills increased along the project, and the main objectives were reached. Nevertheless, results suggest that a longer time span is needed for students to master deeply the new concepts and tools, class organization proved to be crucial and this confirms the need for an adequate teachers’ training before introducing CT in classroom activities. Students demonstrated to be on the right path to approach CT through game making, but they still need to be guided in taking the player’s perspective and making their games easy to be understood and played. At the end of the case study, the learning path was revised and is now in use in a three-year long project in a primary school.
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