三维网格模型的鲁棒水印

H. S. Song, N. Cho, Jongweon Kim
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引用次数: 24

摘要

提出了一种针对三维网格模型的鲁棒水印算法。该算法基于虚拟三维扫描仪图像的水印,模拟了现实世界中三维扫描仪的操作。通过顶点点的主成分分析确定目标在扫描仪中的位置。从虚拟扫描器获取二维距离图像后,采用传统的基于DCT的二维图像水印方法嵌入水印。然后,根据二维水印修改的范围值移动模型的顶点。对于水印提取,首先进行虚拟测距,然后进行二维图像水印的检索。实验结果表明,该算法对网格简化和高斯噪声等攻击具有较强的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Robust watermarking of 3D mesh models
A robust watermarking algorithm for the 3D mesh models is proposed. The algorithm is based on the watermarking of images from a virtual 3D scanner, which mimics the operation of 3D scanner in the real world. The position of the object in the scanner is determined by the principle component analysis of the vertex points. After obtaining 2D range image from the virtual scanner, we embed the watermark using the conventional 2D image watermarking method based on the DCT. Then, the vertices of the model are moved according to the range values modified by the 2D watermark. For the watermark extraction, the virtual ranging is performed and then the retrieval process of 2D image watermarking is performed. Experimental results show that the proposed algorithm is robust against the attacks such as mesh simplification and Gaussian noise.
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