实时寻径遗传算法

A. F. V. Machado, U. O. Santos, Higo Vale, Rubens Goncalvez, T. Neves, L. Ochi, E. Clua
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引用次数: 11

摘要

针对视频游戏、虚拟现实等实时系统,提出了一种基于遗传算法和a *的寻路优化方法。该方案采用基于在线训练系统的障碍模式检测方法,该方法通常用于具有实时性要求的系统和动态环境中。该架构名为实时寻径遗传算法(RTP-GA),它使用遗传算法来创建一个适应环境的代理,即使在存在障碍物的情况下也能优化路径搜索。在特定情况下,RTP-GA架构呈现出优于a *算法的复杂度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real Time Pathfinding with Genetic Algorithm
This paper presents a method to optimize the process of finding paths using a model based on genetic algorithms and A* for real time systems, such as video games, virtual reality environments. The proposed solution uses obstacle pattern detection based on online training system that is generally used in systems with real time requirements and in dynamic environments. The architecture, named Real Time Path finding with Genetic Algorithm (RTP-GA), uses a Genetic Algorithm in order to create an agent adapted to the environment that is able to optimize the search for paths even in the presence of obstacles. In specific cases, the RTP-GA architecture presents a complexity that is better than A* algorithm.
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