在文化遗产遗址实施的增强现实系统中使用音频引导的评估

Benjamin Wilson, Joshua Hull, D. Schofield
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引用次数: 0

摘要

最近,博物馆和历史遗址已经开始超越传统的观众群体,使用更创新的数字显示技术来寻找和吸引新的观众。虚拟、混合和增强现实(AR)技术在我们的社会中变得越来越普遍,“虚拟历史”展览也开始向公众开放。有许多研究聚焦于增强现实,但是很少有研究是在历史遗址进行的。最初的实验使用重复测量法(ANOVA)对文化遗产遗址中使用的三种不同类型的AR设备进行比较和排名。然后进行了进一步的实验,观察参与者使用两种不同的AR设备,有声音和没有声音,以确定使用哪种设备或声音的存在是否会影响设备的可用性,或者用户对特定设备的满意度/偏好。提供了几项调查,包括人口和可用性调查,以便收集一系列用户数据。采用双向重复测量(ANOVA)对收集的定量数据进行分析。根据调查提供的定量数据,没有观察到明显的影响,表明所有设备都同样可用和令人满意,并且在这种情况下声音没有产生重大影响。然而,定性数据表明,用户可能更喜欢在智能手机设备上使用AR技术,并且更喜欢将该设备与声音配对使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Evaluation of the use of Audio Guidance in Augmented Reality Systems Implemented at Sites of Cultural Heritage
Recently, museums and historic sites have begun reaching out beyond their traditional audience groups, using more innovative digital display technology to find and attract a new audience. Virtual, mixed, and Augmented Reality (AR) technologies are becoming more ubiquitous in our society and “virtual history” exhibits are starting to be available to the public. There are numerous studies focusing on AR, however a scant amount of research is being done at historical sites. An initial experiment used repeated measures (ANOVA) to compare and rank three different types of AR devices used at a site of cultural heritage. A further experiment was then undertaken to observe participants using two different AR devices with and without sound to determine if which device used or the presence of sound impact the usability of the device, or the user’s satisfaction/preference of specific devices. Several surveys, including demographic and usability surveys, were provided in order to collect a range of user data. A two-way repeated measures (ANOVA) were used to analyze the quantitative data gathered. No significant effects were observed based on the quantitative data provided by the surveys, indicating that all devices were equally usable and satisfactory, and that sound did not have a significant impact in this instance. However, the qualitative data indicated that users may prefer using AR technology on a smartphone device and preferred to use this device paired with sound.
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