一种用于多格式VR体验的全新360摄像机设计

Xinyu Zhang, Yao Zhao, Nikk Mitchell, Wensong Li
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引用次数: 2

摘要

我们提出了一种新的360相机设计,用于为沉浸式VR体验创建360视频。我们把八个鱼眼透镜放在一个圆圈上。为了覆盖上面的场景,四个交错的鱼眼镜头稍微向上调整。据我们所知,我们的相机有任何现有的立体多镜头钻机市场上的最小直径。我们的相机可用于创建2D, 3D和6DoF多格式360视频。由于其紧凑的设计,我们的新相机的最小安全距离非常短(约30厘米)。这允许用户创造特殊的亲密身临其境的体验。我们还提出了用相邻视点距离与瞳孔间距的分形比来表征摄像机设计的特征。虽然大多数早期相机设计的分形比$> 1$或$=1$,但我们的相机的分形比$(< 1)$。此外,我们的摄像机具有可调的渲染瞳距,可以灵活地控制瞳距,以创建3D 360视频。我们的相机设计具有很高的容错性,即使个别镜头出现故障,也能继续正常工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A New 360 Camera Design for Multi Format VR Experiences
We present a new 360 camera design for creating 360 videos for immersive VR experiences. We place eight fish-eye lenses on a circle. Four interlaced fish-eye lenses are slightly re-oriented up in order to cover the scene above. To the best of our knowledge, our camera has the smallest diameter of any existing stereo multi-lens rig on the market. Our camera can be used to create 2D, 3D and 6DoF multi-format 360 videos. Due to its compact design, the minimum safe distance of our new camera is very short (approximately 30cm). This allows users to create special intimate immersive experiences. We also propose to characterize the camera design using the fractal ratio of the distance of adjacent view points and interpupillary distance. While most early camera designs have fractal ratio $> 1$ or $=1$, our camera has the fractal ratio $(< 1)$. Moreover, with adjustable rendering interpupillary distance, our camera can be used to flexibly control the interpupillary distance for creating 3D 360 videos. Our camera design has high fault tolerance and it can continue operating properly even in the event of the failure of some individual lenses.
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