三维沉浸式数字环境中赛博人行为的黑暗与光明

Jorge Landaverde Trejo, Christian Jonathan Angel Rueda
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引用次数: 0

摘要

本作品是一项探索性研究,主题是当沉浸在三维数字环境中时,控制者的行为在未知的黑暗和发现的光明之间摇摆。然而,技术的进步不仅提供了优势,也为终端用户提供了风险,这些终端用户可以访问虚拟世界、虚拟现实和增强现实。在最好的情况下,所有的开发者都会提供娱乐节目,以促进新的学习和生活方式。然而,这种意图在追求利润、隐瞒越轨意图、甚至是支配或骚扰第三方的乐趣之间摇摆不定。为了避免这种滥用,需要进行研究,防止这种偏差,并提出教学目标,利用这种进步来促进一般的公民教育,特别是鼓励新一代的整体发展,这可以通过模拟和虚构的节目来加强,这些节目可以激发创造性的想象力,从而从黑暗中激发出智慧的光辉和充实的生活所发出的美德。通过参与涉及他人的决策,特别是涉及年龄或状况最脆弱的人的决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Darkness and brightness of the cybernaut's behavior in the Three-dimensional Immersive Digital Environments
This work is an exploratory study on the subject of the behavior of the cybernaut that oscillates between the darkness of the unknown and the brilliance of the discovered when experiencing immersion in three-dimensional digital environments. However, technoscientific advances not only offer advantages but also present risks for the end-users of the devices that are managed to access virtual worlds, virtual reality, and augmented reality. In the best scenario, all developers would be in the dynamic of offering entertainment programs to promote new ways of learning and living together. However, the intentions oscillate between the search for profit, the concealment of deviant intentions, or even the pleasure of dominating or harassing third parties. To avoid such abuses, studies are required that prevent such deviations and that propose pedagogical objectives to use such advances in favor of citizenship education in general and, in particular, to encourage new generations in their own integral development which It can be enhanced through simulation and fiction programs that trigger the creative imagination capable of bringing out the virtues emitted by the brilliance of wisdom and full life from darkness, by exercising in decision-making that involves others, especially the most vulnerable by their age or condition.
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