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引用次数: 4
摘要
本文描述了在一个名为Apadrinamiento的试点项目框架内,通过在游戏化背景下传播技能和练习,对计算思维的整合进行的初步研究,该试点项目旨在访问universsidad Tecnológica de Puebla设施的高中学生,并考虑在信息和通信技术部门学习。主要目标是通过练习计算思维的技能,提高学生解决问题的信心。本报告详细说明了各项活动的规划、要衡量的指标和将在哪些情况下进行干预,以便在第二阶段制定避免遗弃的战略。本文的主要结论是创建了一个学术策略,通过计算思维的练习,有利于大学预科学生在当前计算机世界的理解。
Increase of confidence for the solution of problems in preuniversity students through Computational Thinking
The paper describes the initial research on the integration of Computational Thinking, through the dissemination of skills and practice of exercises in a context of Gamification, within the framework of a pilot program called Apadrinamiento, aimed to students of high school who visit the facilities of the Universidad Tecnológica de Puebla, and that are considering studying in the Division of Information and Communication Technologies. The main objective is to increase the confidence of students in the solution of problems through the skills that exercise Computational Thinking. This report details the planning of the activities, the indicators to be measured and the scenarios where the interventions will be carried out that allow, in a second stage, the creation of strategies to avoid desertion. The main conclusion of the paper is to have created an academic strategy to benefit the understanding of pre-university students in the current computer world through the exercise of Computational Thinking.