沉浸式所见即所得(所见即所得)体积可视化

Song Wang, D. Zhu, Haozhou Yu, Yadong Wu
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引用次数: 6

摘要

扩展到沉浸式环境,体可视化在空间沉浸、用户参与、多维感知等方面具有分析优势。但在高度沉浸式的虚拟环境中,传统的单通道精确交互方式无法直接应用于沉浸式环境。受用户与日常物品交互方式的启发,本文提出了一种基于所见即所得(WYSIWYG)的体绘制结果非接触手势交互方法。就像真实场景中的抓取交互一样,在我们的方法中,我们开发了一套完整的工具,可以通过手势运动来实现对颜色、饱和度、对比度、亮度和其他光学属性的直接体渲染操作。同时,为了提高沉浸式环境下的交互体验,引入运动舒适度评价模型来设计交互手势,定义光标模型来结合情境手势运动来估计手势状态。最后利用Oculus Rift + Leap Motion搭建测试平台,验证我们的方法在提高体可视化视觉认知能力方面的功能性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive WYSIWYG (What You See is What You Get) Volume Visualization
Extended to immersive environment, volume visualization has the analytical superiority in spatial immersion, user engagement, multidimensional awareness and other aspects. But in a highly immersive virtual environment, traditional single-channel precise interactive methods cannot be applied directly to the immersive environment. Inspired by how users typically interact with everyday objects, a novel non-contact gesture interaction method base on What You See is What You Get(WYSIWYG)for volume rendering results is proposed in this paper. Just likes grab interaction in real scene, a full set of tools have been developed to enable direct volume rendering manipulation of color, saturation, contrast, brightness, and other optical properties by gestural motions in our method. Simultaneously, in order to improve the interactive experience in immersive environment, the evaluation model of motion comfort is introduced to design the interactive hand gestures, the cursor model is defined to estimating the gesture state combined with context gestural motions. Finally, the test platform is established with Oculus Rift + Leap Motion to verify the functionality and effectiveness of our method in improving the visual cognitive ability for volume visualization.
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