反射和照明估计的预计算辐射转移

D. Thul, Vagia Tsiminaki, L. Ladicky, M. Pollefeys
{"title":"反射和照明估计的预计算辐射转移","authors":"D. Thul, Vagia Tsiminaki, L. Ladicky, M. Pollefeys","doi":"10.1109/3DV50981.2020.00125","DOIUrl":null,"url":null,"abstract":"Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object’s surface reflectance properties—such as its albedo and glossiness—as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.","PeriodicalId":293399,"journal":{"name":"2020 International Conference on 3D Vision (3DV)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Precomputed Radiance Transfer for Reflectance and Lighting Estimation\",\"authors\":\"D. Thul, Vagia Tsiminaki, L. Ladicky, M. Pollefeys\",\"doi\":\"10.1109/3DV50981.2020.00125\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object’s surface reflectance properties—such as its albedo and glossiness—as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.\",\"PeriodicalId\":293399,\"journal\":{\"name\":\"2020 International Conference on 3D Vision (3DV)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on 3D Vision (3DV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DV50981.2020.00125\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on 3D Vision (3DV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DV50981.2020.00125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

将场景分解为反射率和光照是重照明、图像匹配或内容创建等应用程序的重要任务。像遮挡和间接照明这样的高级光传输效应经常被忽略,导致反照率需要补偿估计阴影的不足。我们展示了如何利用预先计算的辐射转移来估计反射率和照明来解释这些先进的照明效果。给定物体的几何形状和一张或多张图像,我们的方法重建物体的表面反射率属性——比如反照率和光泽度——以及彩色照明环境图。对合成数据和实际数据的评价表明,间接光的加入导致定性和定量结果的改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Precomputed Radiance Transfer for Reflectance and Lighting Estimation
Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object’s surface reflectance properties—such as its albedo and glossiness—as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信