设计可用的游戏化编程学习网站

Firas Layth Khaleel, N. S. Ashaari, Tengku Wook
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引用次数: 1

摘要

带有游戏元素和功能的学习应用程序的开发创造了一种新技术,用于开发称为游戏化的系统。游戏化指的是在非游戏环境中使用一系列游戏元素来增加人与电脑之间的粘性。在学习设计框架中选择了几个游戏元素,以解决新生在学习编程语言课程中的投入问题。本文讨论了在以用户为中心的设计过程中,认知演练法和启发式评估法两种检验方法在可用性评估中的应用。为了改进低保真度设计的功能和用户界面,在开发的早期阶段使用了认知演练方法。基于反馈,开发了高保真度原型,并采用启发式评估法进行了测试。通过采用这些评估方法,获得了一个可用的游戏化编程学习网站,该网站的用户参与度将在未来的研究中进行测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Usable Gamified Programming Learning Website
The development of learning applications with game elements and features has coined new technique in developing a system called gamification. Gamification refers to the use a set of game elements in a non-game context to increase the engagement between human and computer. Several selected game elements were used in the learning design framework in order to solve new students' engagement problems in learning programming languages course. This paper discusses the use of two inspection methods in usability evaluation namely, Cognitive Walkthrough and Heuristic evaluatiom in the user-centered design process. Cognitive Walkthrough approach is used in the early stage of development in order to improve the functionality and user interface of the low fidelity design. Based on the feedback, a high fidelity prototype is developed and tested using Heuristic evaluation. By employing these evaluation approaches, a usable gamified programming learning website is attained and user engagement of the website will be tested in future study.
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