N. Paterson, K. Naliuka, S. Jensen, Tara Carrigy, M. Haahr, Fionnuala Conway
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引用次数: 44

摘要

在本文中,开发和实现了一个丰富的声音设计,让人联想到主机游戏的位置感知游戏,维京幽灵狩猎(VGH)。在评估音频的作用时,我们特别关注音频对沉浸感和情感投入的影响。因为沉浸感也涉及到互动和临场感的创造(游戏邦注:即置身于特定地点的感觉),所以我们也研究了声音设计的这些方面。对游戏进行了为期三天的评估,有19名受试者参与。研究结果表明,音频在让玩家沉浸在游戏空间和情感上融入虚拟世界方面发挥着重要作用。然而,为了创建准确的音频声场和实时呈现音频文件,GPS的不准确性和不可预测性以及设备处理器的限制仍然存在挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design, implementation and evaluation of audio for a location aware augmented reality game
In this paper, the development and implementation of a rich sound design, reminiscent of console gaming for a location aware game, Viking Ghost Hunt (VGH) is presented. The role of audio was assessed with particular attention to the effect on immersion and emotional engagement. Because immersion also involves the interaction and the creation of presence (the feeling of being in a particular place) these aspects of the sound design were also investigated. Evaluation of the game was undertaken over a three-day period with the participation of 19 subjects. The results gained imply that audio plays an important role in immersing a player within the game space and in emotionally engaging with the virtual world. However, challenges in regards to GPS inaccuracy and unpredictability remain, as well as device processor constraints, in order to create an accurate audio sound field and for the real-time rendering of audio files.
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