高性能CGI系统的发展

R. L. Grimsdale, P. Lister
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引用次数: 0

摘要

这篇文章描述了在设计和实现高性能计算机图像生成体系结构方面正在进行的一些工作,这些体系结构适用于从工作站到飞行模拟器视觉系统的一系列应用。要描述的工作使用基于多边形表示的模型,并使用几何处理器子系统,具有称为MAGIC的灵活架构。该系统执行多边形从3-表示到2-D透视投影到屏幕坐标的转换,并提供3-D或2-D可选的裁剪操作。描述了两种不同类型的扫描转换系统,第一种是区域管理处理器,使用多边形固有的相干性,第二种是基于线处理器,使用跨度相干性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developments in High Performance CGI Systems
This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems. The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known as MAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D. Two different types of scan conversion system are described, the first the Zone Management Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans.
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