Lumen:通过环境反馈设计可持续能源社区的案例研究

Anders Høgh Hansen, Rikke Hagensby Jensen, Lasse Stausgaard Jensen, Emil Kongsgaard Guldager, Andreas Winkel Sigsgaard, Frederik Moroder, D. Raptis, Laurynas Siksnys, T. Pedersen, M. Skov
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引用次数: 7

摘要

在可持续的人机交互研究中,我们看到人们对研究如何设计交互技术来提高可再生能源的利用率越来越感兴趣。在这个案例研究中,我们探讨了能源社区的概念,以及如何设计技术来支持人们在过渡到更可持续的电力使用方面进行合作。为此,我们设计了Lumen原型,旨在支持一个小型能源社区改变国内能源消费习惯,以适应可持续能源的高可用性。Lumen原型通过环境反馈显示,让人们意识到当前和未来可持续能源的可用性,从而向家庭通报社区的消费模式。为了深入了解人们如何理解和体验能源社区,我们对三个丹麦家庭进行了定性实地研究。通过我们的研究,我们发现环境展示中的可持续意识和激励被社区的动态放大。最后,我们讨论了探索如何为能源社区设计技术的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lumen: A Case Study of Designing for Sustainable Energy Communities through Ambient Feedback
Within sustainable HCI research, we see a growing interest to study how designing interactive technology can improve the utilisation of renewable energy resources. In this case study, we explore the concept of energy communities and how technology can be designed to support people to cooperate around transitioning to a more sustainable use of electricity. To do so, we designed the Lumen prototype, which aims to support a small energy community in shifting domestic energy-consuming practices to align with times of high availability of sustainable energy. By creating awareness of current and future sustainable energy availability through an ambient feedback display, the Lumen prototype informs households about the community’s consumption patterns. To obtain insights into how people understand and experience an energy community, we conducted a qualitative field study with three Danish households. Through our study, we found sustainable awareness and incentives materialised in the ambient display were amplified by the dynamics of the community. We conclude by discussing future directions for exploring how to design technology for energy communities.
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