{"title":"基于运动意象的脑机接口迷宫游戏","authors":"Simanta Bordoloi, Ujjal Sharmah, S. Hazarika","doi":"10.1109/IHCI.2012.6481848","DOIUrl":null,"url":null,"abstract":"Electroencephalogram (EEG) signals generated out of motor imagery (MI) can be used for Brain Computer Interfacing (BCI). In order to accomplish this goal, we have classified four different MI tasks using two hybrid features of bispectrum of EEG through a RBF kernel support vector machine. As a demonstration of its applicability for a non-invasive BCI, we design and develop a BCI maze game, where a player plays the game in real time using his brain signals.","PeriodicalId":107245,"journal":{"name":"2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Motor imagery based BCI for a maze game\",\"authors\":\"Simanta Bordoloi, Ujjal Sharmah, S. Hazarika\",\"doi\":\"10.1109/IHCI.2012.6481848\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Electroencephalogram (EEG) signals generated out of motor imagery (MI) can be used for Brain Computer Interfacing (BCI). In order to accomplish this goal, we have classified four different MI tasks using two hybrid features of bispectrum of EEG through a RBF kernel support vector machine. As a demonstration of its applicability for a non-invasive BCI, we design and develop a BCI maze game, where a player plays the game in real time using his brain signals.\",\"PeriodicalId\":107245,\"journal\":{\"name\":\"2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IHCI.2012.6481848\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 4th International Conference on Intelligent Human Computer Interaction (IHCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IHCI.2012.6481848","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Electroencephalogram (EEG) signals generated out of motor imagery (MI) can be used for Brain Computer Interfacing (BCI). In order to accomplish this goal, we have classified four different MI tasks using two hybrid features of bispectrum of EEG through a RBF kernel support vector machine. As a demonstration of its applicability for a non-invasive BCI, we design and develop a BCI maze game, where a player plays the game in real time using his brain signals.