{"title":"基于移动的全向内容流系统","authors":"Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto","doi":"10.1145/2818427.2818435","DOIUrl":null,"url":null,"abstract":"Many types of display systems have been developed for providing a spatial viewing experience, and surround sound systems, for expressing high levels of presence. However, these types of visual or auditory display systems sometimes require the allocation of large spaces for fixed, specialized equipment, and they tend to be expensive. On the other hand, mobile devices such as smartphones and tablets are now widespread. Thus, it may be possible to build an immersive reality system on mobile devices, which users can experience at any time and in any place.","PeriodicalId":328982,"journal":{"name":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Mobile - based streaming system for omnidirectional contents\",\"authors\":\"Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto\",\"doi\":\"10.1145/2818427.2818435\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many types of display systems have been developed for providing a spatial viewing experience, and surround sound systems, for expressing high levels of presence. However, these types of visual or auditory display systems sometimes require the allocation of large spaces for fixed, specialized equipment, and they tend to be expensive. On the other hand, mobile devices such as smartphones and tablets are now widespread. Thus, it may be possible to build an immersive reality system on mobile devices, which users can experience at any time and in any place.\",\"PeriodicalId\":328982,\"journal\":{\"name\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2818427.2818435\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2818427.2818435","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Mobile - based streaming system for omnidirectional contents
Many types of display systems have been developed for providing a spatial viewing experience, and surround sound systems, for expressing high levels of presence. However, these types of visual or auditory display systems sometimes require the allocation of large spaces for fixed, specialized equipment, and they tend to be expensive. On the other hand, mobile devices such as smartphones and tablets are now widespread. Thus, it may be possible to build an immersive reality system on mobile devices, which users can experience at any time and in any place.