基于移动的全向内容流系统

Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto
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引用次数: 1

摘要

已经开发了许多类型的显示系统,用于提供空间观看体验,以及环绕声系统,用于表达高水平的存在。然而,这些类型的视觉或听觉显示系统有时需要为固定的专用设备分配较大的空间,而且它们往往很昂贵。另一方面,像智能手机和平板电脑这样的移动设备现在很普遍。因此,有可能在移动设备上构建一个沉浸式现实系统,用户可以在任何时间、任何地点体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile - based streaming system for omnidirectional contents
Many types of display systems have been developed for providing a spatial viewing experience, and surround sound systems, for expressing high levels of presence. However, these types of visual or auditory display systems sometimes require the allocation of large spaces for fixed, specialized equipment, and they tend to be expensive. On the other hand, mobile devices such as smartphones and tablets are now widespread. Thus, it may be possible to build an immersive reality system on mobile devices, which users can experience at any time and in any place.
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