论设计在K-12计算机教育中的作用

A. Oleson, Brett Wortzman, Amy J. Ko
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引用次数: 6

摘要

设计是一门独特的学科,有自己的实践、工具、专业和学术领域。然而,来自其他领域的从业者经常在他们自己的工作中利用设计的各个方面,导致像工程设计和建筑设计这样的子领域既不是完全的设计,也不是完全的交叉学科。同样,众所周知,设计和计算在教育环境中是交叉的。不幸的是,我们还没有清楚地了解如何描述可能伴随计算主题的各种设计,从而给教学带来挑战。这种差距在K-12计算机教育中尤其普遍,设计通常被用来促进学生的参与,但很少作为一个学科现象来研究。为了更好地理解设计在计算机教育中的本质和作用,本文对设计技能如何在流行的K-12计算机教育课程和活动中表现出来进行了定性的、探索性的分析。我们发现在现有的计算机教育课程和标准中有两种类型的设计的证据:非专业的问题空间设计,它处理定义软件需求,以及专业的程序空间设计,它处理选择如何最好地满足这些需求。我们发现这两种类型的计算设计可能独立存在,但它们经常重叠,创造了一个有趣的学科特定的计算设计教育活动的交集。最后,我们讨论了根据这些结果进行研究和教育实践的实际意义,强调了进一步探索设计和计算教育独特重叠的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Role of Design in K-12 Computing Education
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly, design and computing are known to intersect in educational contexts. Unfortunately, we do not yet have a clear understanding of how to characterize the kinds of design that may accompany computing topics, resulting in challenges to teaching and learning. This gap is particularly prevalent in K-12 computing education, where design is often used to promote student engagement but rarely studied as its own disciplinary phenomenon. Toward the goal of better understanding the nature and role of design in computing education, this article motivates and describes two qualitative, exploratory analyses of how design skills manifest in popular K-12 computing education curricula and activities. We find evidence to suggest two types of design within existing computing education curricula and standards: nondisciplinary problem-space design, which deals with defining software requirements, and disciplinary program-space design, which deals with choosing how best to meet those requirements. We find that these two types of computing design may exist independently, but they often overlap, creating an intriguing intersection of discipline-specific computing design educational activity. Finally, we discuss the practical implications of proceeding with research and educational practice in light of these results, highlighting the need for further exploration into the unique overlap of design and computing education.
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