{"title":"感受叙事控制:休闲艺术游戏是一种创伤疗法","authors":"Hailey J. Austin, L. Cooper","doi":"10.18778/2391-8551.08.07","DOIUrl":null,"url":null,"abstract":"Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” (Thunder Lotus Games 2020) and „Mutazione” (Die Gute Fabrik 2019) utilise similar aesthetics (2D art, pastel colours and calming music) alongside agency-driven gameplay mechanics (choosing when to let spirits go or how to react to a character’s trauma) that create a safe space. This is possible because neither game is competitive, nor does it allow the player to lose. Instead, agency is given to the player through narrative choice and exploration of the beautiful storyworld. We argue that games like “Spiritfarer” and “Mutazione” can be used as models for the further development of casual art games that can be used as art therapy through their emotional connections embedded in both the aesthetics and gameplay.","PeriodicalId":352676,"journal":{"name":"Replay. The Polish Journal of Game Studies","volume":"105 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Feeling the narrative control(ler): Casual art games as trauma therapy\",\"authors\":\"Hailey J. Austin, L. Cooper\",\"doi\":\"10.18778/2391-8551.08.07\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” (Thunder Lotus Games 2020) and „Mutazione” (Die Gute Fabrik 2019) utilise similar aesthetics (2D art, pastel colours and calming music) alongside agency-driven gameplay mechanics (choosing when to let spirits go or how to react to a character’s trauma) that create a safe space. This is possible because neither game is competitive, nor does it allow the player to lose. Instead, agency is given to the player through narrative choice and exploration of the beautiful storyworld. We argue that games like “Spiritfarer” and “Mutazione” can be used as models for the further development of casual art games that can be used as art therapy through their emotional connections embedded in both the aesthetics and gameplay.\",\"PeriodicalId\":352676,\"journal\":{\"name\":\"Replay. The Polish Journal of Game Studies\",\"volume\":\"105 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Replay. The Polish Journal of Game Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18778/2391-8551.08.07\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Replay. The Polish Journal of Game Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18778/2391-8551.08.07","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
通过美学和游戏机制的结合,休闲艺术游戏提供了独特的创伤体验,允许玩家练习悲伤或同情他人的创伤经历。《Spiritfarer》(Thunder Lotus Games 2020)和《Mutazione》(Die Gute Fabrik 2019)都使用了类似的美学(2D美术,柔和的色彩和平静的音乐)以及代理驱动的游戏机制(选择何时释放灵魂或如何应对角色的创伤),创造了一个安全的空间。这是可能的,因为这两款游戏都不具有竞争性,也不允许玩家失败。相反地,代理是通过叙述选择和探索美丽的故事世界给予玩家的。我们认为《Spiritfarer》和《Mutazione》等游戏可以作为休闲艺术游戏进一步发展的典范,通过美学和玩法中嵌入的情感联系作为艺术疗法。
Feeling the narrative control(ler): Casual art games as trauma therapy
Through a combination of aesthetics and game mechanics, casual art games offer unique engagements with trauma, allowing players to practice grief or empathise with the traumatic experiences of others. Both “Spiritfarer” (Thunder Lotus Games 2020) and „Mutazione” (Die Gute Fabrik 2019) utilise similar aesthetics (2D art, pastel colours and calming music) alongside agency-driven gameplay mechanics (choosing when to let spirits go or how to react to a character’s trauma) that create a safe space. This is possible because neither game is competitive, nor does it allow the player to lose. Instead, agency is given to the player through narrative choice and exploration of the beautiful storyworld. We argue that games like “Spiritfarer” and “Mutazione” can be used as models for the further development of casual art games that can be used as art therapy through their emotional connections embedded in both the aesthetics and gameplay.