设计包容性沉浸式技术的挑战

D. Geerts, Radu-Daniel Vatavu, Alisa Burova, V. Vinayagamoorthy, Martez E. Mott, Mike Crabb, K. Gerling
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引用次数: 0

摘要

身临其境的体验——由VR、AR、360°视频和其他高度身临其境的多媒体应用等技术实现——有可能使许多人与各种活动的互动更具包容性。这可以通过应用包容性设计的原则来实现。该小组将讨论设计包容性沉浸式技术的当前挑战,以及如何解决这些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Challenges in Designing Inclusive Immersive Technologies
Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.
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