Conor Byrne, E. Healy, Nigel Frahill, Rebecca Power
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引用次数: 0

摘要

在本文中,我们将介绍我们为项目所经历的整个过程。我们讨论了艺术家们目前是如何经历创作过程的,以及我们计划如何改变这种情况。之前的作品也在解决这个问题,我们会把它们与我们的项目联系起来。这有助于我们了解人们已经从哪些角度来讨论这个话题,以及他们已经得出了哪些结果。然后我们看看如何使用场景方法,我们将我们的概念放入场景中,看看它在理论上是如何工作的。然后我们更进一步,用两种方法来完成创造过程,其中一种使用我们的设备BrainstORB。然后详细探讨这个项目的设计过程,然后是技术实现,我们通过在我们的设备中使用的技术。这篇文章最后总结了BrainstORB将为创意世界做些什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BrainstORB
In this paper we go through the entire process we went through for our project. We talk about how artists are currently approaching the subject of going through a creative process and how we are planning on changing that. Previous works out there, which are also tackling this issue are looked at and put in relation to what we have done for our project. This helped us to see what angles people are already approaching this topic from and what results they have already come up with. Then we look at how the scenario methodology was used, where we place our concept into a scene to see how it would work in theory. Then we go further and do a real world scenario using two methods of going through the creative process, one of which uses our device the BrainstORB. The design process for this project is then explored in detail followed by the technical implementation in which we go through what technology is being used in our device. This paper then is concluded with finalizing what the BrainstORB is going to do for the creative world.
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