非侵入式虚拟教练原型的锻炼程序在统一使用动作捕捉

Gerardo José Moreno Uriola, Martin Jose Vega Bonilla, Cristian Iván Pinzón Trejos
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引用次数: 0

摘要

虚拟是近年来出现的一种创新过程。此过程允许将场景转换为用于模拟、实践或测试的虚拟环境,以便可以研究所有结果。反过来,这些环境可以通过增加分析能力的新工具和方法来支持,例如生成动画的动作捕捉,机器人设备的跟踪和人类运动的研究,这有利于具有这些目标的系统的开发。一个非侵入式虚拟教练的原型,能够捕捉运动和确定正确的执行锻炼例程,使用Unity视频游戏引擎开发的虚拟环境提出。该系统采用了一个SHDR网络摄像头来实时捕捉用户的动作,并通过MediaPipe库使用机器学习来跟踪姿势和关节。本文解释了原型的构造,并介绍了项目的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NONINTRUSIVE VIRTUAL TRAINER PROTOTYPE FOR EXERCISE ROUTINES IN UNITY USING MOTION CAPTURE
Virtuality is an innovative process seen in recent years. This process allows transforming scenarios to a virtual environment for simulations, practices, or tests so that all results can be studied. In turn, these environments can be supported by new tools and methodologies that increase the analysis capabilities, such as motion capture to generate animations, tracking of robotic equipment and the study of human movement, which benefits the development of systems with these objectives. A prototype of a nonintrusive virtual trainer capable of capturing motion and determining the correct execution of exercise routines is presented, using a virtual environment developed in the Unity video game engine. The system employs a SHDR webcam for real-time capture of the movement performed by the user, which is processed to track the pose and joints using Machine Learning through the MediaPipe library. This article explains the construction of the prototype and presents the results of the project.
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