设计桌面之外的交互行为

David Ledo
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引用次数: 0

摘要

随着交互超越桌面,交互行为(动作发生时或发生后的效果)变得越来越复杂。这种复杂性是由于物体可能采取的各种形式,不同的输入和捕获信息的传感器,以及对这些输入产生细微反应的能力。当前的交互设计工具并不支持这种丰富的行为创作。在我的工作中,我创建了原型工具,用于检查设计师创建交互行为的方法。到目前为止,我已经创建了两个原型工具:Pineal和Astral,它们研究如何基于智能对象的行为创建物理形式,以及如何重用现有的桌面基础设施来编写不同类型的交互行为。我还贡献了概念元素,例如如何使用移动设备及其传感器和输出来创建智能对象,而不是使用定制的电子电路,以及设计用于HCI工具包研究的评估策略,这直接影响了我评估工具的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Interactive Behaviours Beyond the Desktop
As interactions move beyond the desktop, interactive behaviours (effects of actions as they happen, or once they happen) are becoming increasingly complex. This complexity is due to the variety of forms that objects might take, and the different inputs and sensors capturing information, and the ability to create nuanced responses to those inputs. Current interaction design tools do not support much of this rich behaviour authoring. In my work I create prototyping tools that examine ways in which designers can create interactive behaviours. Thus far, I have created two prototyping tools: Pineal and Astral, which examine how to create physical forms based on a smart object's behaviour, and how to reuse existing desktop infrastructures to author different kinds of interactive behaviour. I also contribute conceptual elements, such as how to create smart objects using mobile devices, their sensors and outputs, instead of using custom electronic circuits, as well as devising evaluation strategies used in HCI toolkit research which directly informs my approach to evaluating my tools.
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