多分辨率集成光栅化

Raphaël Lemoine, V. Boyer
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引用次数: 0

摘要

栅格化算法主要分为两大类:点采样和区域采样。点采样技术允许高质量的重建,但遭受混叠伪影,时间昂贵的衰减。另一方面,由Edwin C. Catmull的Unweighted Area Sampling (UAS)推广的Area - Sampling相当于无限大速率的点采样,但重建仅限于单位大小的box-filter,重建特性很差。我们提出了一种新的栅格化算法,称为多分辨率积分,MI,它提供了高质量的重建,如点采样技术,同时在非加权区域采样范围内实现速度:使用盒滤波器的加权平均来近似多边形与有限范围的任何核之间的卷积积分。描述了一个简单快速的实现,以交互速度提供高质量的二维光栅化。实例和基准测试证明了这种新方法的质量和速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rasterization by Multiresolution Integration
Rasterization algorithms fall into two main categories, point-sampling and area-sampling. Point-sampling techniques allow for high quality reconstruction, but suffer from aliasing artifacts, time-costly to attenuate. On the other side, area-sampling, popularized by Edwin C. Catmull's Unweighted Area Sampling or UAS, is equivalent to point-sampling at an infinite rate, but reconstruction is restricted to a unit-size box-filter, which offers very poor reconstruction characteristics. We propose a new rasterization algorithm named multiresolution integration, MI which provides high quality reconstruction such as point sampling techniques may do, while achieving speed in the range of unweighted area sampling: a weighted average of box filters is used to approximate the convolution integral between the polygon and any kernel of finite extents. A simple and fast implementation is described, providing high quality 2D rasterization at interactive speed. Examples and benchmarks demonstrate both the quality and speed of this new method.
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