用FunQ评估趣味体验

Gabriella Tisza
{"title":"用FunQ评估趣味体验","authors":"Gabriella Tisza","doi":"10.1109/icisfall51598.2021.9627453","DOIUrl":null,"url":null,"abstract":"Fun is often considered as an essential element of learning, especially among researchers in gamification and child-computer interaction. Accordingly, enjoyment of a learning game is often an important design and evaluation criteria. However, while it is often declared that learning games are fun for children players, empirical evidence is hard to come by as measuring fun is not straightforward. Additionally, instruments suitable for adolescents are scarce. FunQ is a recently developed questionnaire specifically designed for adolescents for the assessment of the experienced fun. In this paper I review the development and validation of FunQ, elaborate on the psychometric properties, and across several studies I discuss application areas, suitable ages, and the translations of the instrument. I conclude the paper with suggestions for best practices for using self-reported measures for game evaluation with children respondents.","PeriodicalId":240142,"journal":{"name":"2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Assessing the Fun Experience with FunQ\",\"authors\":\"Gabriella Tisza\",\"doi\":\"10.1109/icisfall51598.2021.9627453\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Fun is often considered as an essential element of learning, especially among researchers in gamification and child-computer interaction. Accordingly, enjoyment of a learning game is often an important design and evaluation criteria. However, while it is often declared that learning games are fun for children players, empirical evidence is hard to come by as measuring fun is not straightforward. Additionally, instruments suitable for adolescents are scarce. FunQ is a recently developed questionnaire specifically designed for adolescents for the assessment of the experienced fun. In this paper I review the development and validation of FunQ, elaborate on the psychometric properties, and across several studies I discuss application areas, suitable ages, and the translations of the instrument. I conclude the paper with suggestions for best practices for using self-reported measures for game evaluation with children respondents.\",\"PeriodicalId\":240142,\"journal\":{\"name\":\"2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icisfall51598.2021.9627453\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icisfall51598.2021.9627453","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

乐趣通常被认为是学习的基本要素,尤其是在研究游戏化和儿童电脑互动的研究人员中。因此,学习游戏的乐趣通常是一个重要的设计和评估标准。然而,尽管人们经常宣称学习游戏对儿童玩家来说很有趣,但由于衡量乐趣并不简单,因此很难获得经验证据。此外,适合青少年使用的器械很少。FunQ是最近专门为青少年设计的一份问卷,用于评估体验到的乐趣。在本文中,我回顾了FunQ的发展和验证,详细阐述了心理测量学的特性,并在几项研究中讨论了该工具的应用领域、适用年龄和翻译。在本文的最后,我提出了一些关于使用自我报告方法进行儿童游戏评估的最佳实践建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing the Fun Experience with FunQ
Fun is often considered as an essential element of learning, especially among researchers in gamification and child-computer interaction. Accordingly, enjoyment of a learning game is often an important design and evaluation criteria. However, while it is often declared that learning games are fun for children players, empirical evidence is hard to come by as measuring fun is not straightforward. Additionally, instruments suitable for adolescents are scarce. FunQ is a recently developed questionnaire specifically designed for adolescents for the assessment of the experienced fun. In this paper I review the development and validation of FunQ, elaborate on the psychometric properties, and across several studies I discuss application areas, suitable ages, and the translations of the instrument. I conclude the paper with suggestions for best practices for using self-reported measures for game evaluation with children respondents.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信