有效地实现了一般视频游戏的广度优先搜索

Suguru Ito, Zikun Guo, C. Chu, Tomohiro Harada, R. Thawonmas
{"title":"有效地实现了一般视频游戏的广度优先搜索","authors":"Suguru Ito, Zikun Guo, C. Chu, Tomohiro Harada, R. Thawonmas","doi":"10.1109/GCCE.2016.7800537","DOIUrl":null,"url":null,"abstract":"This paper proposes an efficient implementation of Breadth First Search (BFS) for General Video Game Playing (GVGP). This method is specialized for deterministic games, which often cannot be solved by a single action and require a more extensive search to solve. Most existing AI programs cannot search the game space efficiently, and thus perform poorly in deterministic games. To improve the efficiency of tree search, we propose limiting the branching of game tree in BFS. Hash code is assigned to each tree node and used to identify similar game states. A tree node with a game state that has been visited in previous search will not be expanded. Using a deterministic game set for evaluation, our experiment shows that the proposed method outperforms existing methods.","PeriodicalId":416104,"journal":{"name":"2016 IEEE 5th Global Conference on Consumer Electronics","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efficient implementation of breadth first search for general video game playing\",\"authors\":\"Suguru Ito, Zikun Guo, C. Chu, Tomohiro Harada, R. Thawonmas\",\"doi\":\"10.1109/GCCE.2016.7800537\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes an efficient implementation of Breadth First Search (BFS) for General Video Game Playing (GVGP). This method is specialized for deterministic games, which often cannot be solved by a single action and require a more extensive search to solve. Most existing AI programs cannot search the game space efficiently, and thus perform poorly in deterministic games. To improve the efficiency of tree search, we propose limiting the branching of game tree in BFS. Hash code is assigned to each tree node and used to identify similar game states. A tree node with a game state that has been visited in previous search will not be expanded. Using a deterministic game set for evaluation, our experiment shows that the proposed method outperforms existing methods.\",\"PeriodicalId\":416104,\"journal\":{\"name\":\"2016 IEEE 5th Global Conference on Consumer Electronics\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 5th Global Conference on Consumer Electronics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2016.7800537\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 5th Global Conference on Consumer Electronics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2016.7800537","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

提出了一种基于广度优先搜索(BFS)的通用视频游戏(GVGP)的高效实现方法。这种方法专门用于确定性游戏,这类游戏通常无法通过单一行动解决,需要更广泛的搜索才能解决。大多数现有的AI程序不能有效地搜索游戏空间,因此在确定性游戏中表现不佳。为了提高树搜索的效率,我们提出了在BFS中限制博弈树的分支。哈希码被分配到每个树节点,用于识别相似的游戏状态。在之前的搜索中访问过的具有游戏状态的树节点将不会被展开。使用确定性博弈集进行评估,我们的实验表明,所提出的方法优于现有方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient implementation of breadth first search for general video game playing
This paper proposes an efficient implementation of Breadth First Search (BFS) for General Video Game Playing (GVGP). This method is specialized for deterministic games, which often cannot be solved by a single action and require a more extensive search to solve. Most existing AI programs cannot search the game space efficiently, and thus perform poorly in deterministic games. To improve the efficiency of tree search, we propose limiting the branching of game tree in BFS. Hash code is assigned to each tree node and used to identify similar game states. A tree node with a game state that has been visited in previous search will not be expanded. Using a deterministic game set for evaluation, our experiment shows that the proposed method outperforms existing methods.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信