基于多视图立体的t样条直接优化

Thomas Morwald, Jonathan Balzer, M. Vincze
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引用次数: 5

摘要

我们提出了一种多视图立体重建方法,其中曲面由cad兼容的t样条表示。我们的方法依赖于几何分析的原理,形成了一个能量泛函,可以根据t样条基直接计算。考虑到这个基的特性,我们推导出了一个泛函梯度的解析公式,然后将其用于光一致性优化。与现有技术相比,我们的模型所需的自由度大大减少了。效率的提高首先可以归因于t样条特别适合自适应细化的事实。其次,通过特定于t样条的GPU实现,所提出的能量泛函的评估具有高度并行性。我们的实验表明,t样条曲面在内存效率和数值稳定性方面优于广泛使用的三角形网格,而不依赖于专用的正则化器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Direct Optimization of T-Splines Based on Multiview Stereo
We propose a multi-view stereo reconstruction method in which the surface is represented by CAD-compatible T-splines. Our method hinges on the principle of is geometric analysis, formulating an energy functional that can be directly computed in terms of the T-spline basis. Paying attention to the idiosyncracies of this basis, we derive an analytic formula for the gradient of the functional which is then used in photo-consistency optimization. The numbers of degrees of freedom our model requires is drastically reduced compared to the state of the art. Gains in efficiency can firstly be attributed to the fact that T-splines are particularly suited for adaptive refinement. Secondly, evaluation of the proposed energy functional is highly parallelizable as demonstrated by means of a T-spline-specific GPU implementation. Our experiments indicate the superiority of T-spline surfaces over the widely-used triangular meshes in terms of memory efficiency and numerical stability, without relying on dedicated regularizers.
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