数字游戏学习在数学课堂上可行吗?:教师信念研究

L. Matic, Myrto Karavakou, M. Grizioti
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引用次数: 2

摘要

文献报告称,虽然数字教育游戏在小学课堂上使用,但它们很少(如果有的话)用于高中数学课堂。为了调查这种情况,我们进行了一项调查,以确定高中数学教师对数字游戏的看法,以及他们认为使用数字游戏作为教学方法的障碍和限制。结果表明,数学教师将数字游戏视为一种有用的教学工具;然而,由于缺乏对数字游戏教学的了解,以及缺乏适合高中数学教学的游戏,似乎阻碍了他们将数字游戏作为主要教学工具。这些发现表明,专业发展的设计应以教师培训为重点。此外,我们还应该考虑基于建构主义的游戏的发展,即游戏基于意义创造而不是像之前那样实践数学内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs
The literature reports that while digital educational games are used in the elementary classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In order to investigate this situation, a survey was conducted to determine what upper secondary school mathematics teachers think about digital games and what obstacles and limitations they perceive in using DGBL as a teaching approach. The results indicate that mathematics teachers view digital games as a useful teaching tool; however, the lack of knowledge about teaching with digital games and shortage of appropriate games for teaching upper secondary mathematics seems to discourage them from using them as a main teaching tool. These findings imply that professional development should be designed with a focus on teacher training. Furthermore, the development of constructionist-based games should be considered, where games are based on meaning-making rather than practicing mathematical content, as has previously been the case.
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