玩家在VR和非VR多人游戏中的体验

Jesper Vang Christensen, Mads Mathiesen, Joakim Have Poulsen, Ea Ehrnberg Ustrup, M. Kraus
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引用次数: 22

摘要

一些研究比较了虚拟现实(VR)游戏和非VR游戏的玩家体验。然而,关于VR和非VR多人游戏的具体主题研究还比较缺乏。因此,这项工作探讨了在VR中实施多人游戏与非VR选择相比如何影响玩家体验。我们开发了一款简短的多人益智游戏,既可以作为VR游戏玩,也可以作为非VR游戏玩。不同游戏版本的玩家体验是通过让玩家在玩完每个版本后回答IJsselsteijn等人的游戏体验问卷和Kennedy等人的模拟器疾病问卷来评估的。结果显示,与非VR版本相比,VR版本的玩家体验的大多数方面都得到了明显更高的评价。然而,值得注意的是,与非VR替代方案相比,两种不同的VR版本表现不同,并且在计算总模拟器疾病得分时,它们的得分差异很大。我们得出的结论是,在VR中执行类似的多人游戏可以改善玩家体验,但需要注意在VR中实现最佳玩家体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Player Experience in a VR and Non-VR Multiplayer Game
Several studies compared the player experience of Virtual Reality (VR) games and non-VR games. However, there is a lack of research on the specific subject of VR and non-VR multiplayer games. Therefore, this work explores how implementing a multiplayer game in VR may influence the player experience compared to the non-VR alternative. We developed a short multiplayer puzzle game that can be played as a VR game or as a non-VR game. The player experience of the different game versions was evaluated by having players answer the Game Experience Questionnaire by IJsselsteijn et al. and the Simulator Sickness Questionnaire by Kennedy et al. after playing each version. The results showed that a majority of the aspects of player experience were rated significantly higher for the VR versions compared to the non-VR alternative. However, it was noted that two different VR versions fared differently compared to the non-VR alternative, and they scored vastly different when calculating a total simulator sickness score. We conclude that implementing similar multiplayer games in VR can improve the player experience, but care is required to achieve the best player experience in VR.
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