{"title":"采用基于分布式事件的系统方法向手机游戏玩家推送通知系统","authors":"Fiona Yunisa, Suharijto","doi":"10.1109/ICSITECH.2016.7852607","DOIUrl":null,"url":null,"abstract":"Push notification is a mechanism that allows individuals to receive updated information quickly. Push notification delivery needs to be effectived and has to be paid attention to time zone differences between countries in order to generate time-appropriate notifications. This push notification system was developed using distributed event-based system approach. The research methodology consists of four stages: initial research, data collection and processing, system development, and evaluation. The result of this research is a scalable web-based push notification system supported by the usage of scheduler and consumer that can help the company send notifications about game updates easier and quicker to millions of mobile devices.","PeriodicalId":447090,"journal":{"name":"2016 2nd International Conference on Science in Information Technology (ICSITech)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Push notification system to mobile game player using distributed event-based system approach\",\"authors\":\"Fiona Yunisa, Suharijto\",\"doi\":\"10.1109/ICSITECH.2016.7852607\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Push notification is a mechanism that allows individuals to receive updated information quickly. Push notification delivery needs to be effectived and has to be paid attention to time zone differences between countries in order to generate time-appropriate notifications. This push notification system was developed using distributed event-based system approach. The research methodology consists of four stages: initial research, data collection and processing, system development, and evaluation. The result of this research is a scalable web-based push notification system supported by the usage of scheduler and consumer that can help the company send notifications about game updates easier and quicker to millions of mobile devices.\",\"PeriodicalId\":447090,\"journal\":{\"name\":\"2016 2nd International Conference on Science in Information Technology (ICSITech)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 2nd International Conference on Science in Information Technology (ICSITech)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSITECH.2016.7852607\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 2nd International Conference on Science in Information Technology (ICSITech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSITECH.2016.7852607","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Push notification system to mobile game player using distributed event-based system approach
Push notification is a mechanism that allows individuals to receive updated information quickly. Push notification delivery needs to be effectived and has to be paid attention to time zone differences between countries in order to generate time-appropriate notifications. This push notification system was developed using distributed event-based system approach. The research methodology consists of four stages: initial research, data collection and processing, system development, and evaluation. The result of this research is a scalable web-based push notification system supported by the usage of scheduler and consumer that can help the company send notifications about game updates easier and quicker to millions of mobile devices.