Ubitem:基于位置的游戏环境中的互动营销框架

Sang-Yeal Han, Moonkyo Cho, Mun-kee Choi
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引用次数: 13

摘要

手机游戏和广告正在迅速发展,成为移动内容市场的关键。更强大的移动设备能够创造出更好更丰富的手机游戏和广告。本文提出了一个名为Ubitem的框架,它解决了许多手机游戏和广告所特有的问题。Ubitem促进了对时间和地点敏感的互动营销,用户可以通过位置感知技术收集附近的物品,如m-优惠券,并在附近的参与商店兑换这些物品。我们认为,基于位置的游戏中的移动广告很可能会带来更丰富的娱乐体验,广告商通过将虚拟游戏玩法与现实生活中的行动联系起来,从用户那里获得更好的反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ubitem: a framework for interactive marketing in location-based gaming environment
Mobile game and advertising are evolving rapidly and becoming the key of mobile contents market. More powerful mobile devices have enabled the creation of better and richer mobile games and advertising. This paper proposes a framework, called Ubitem, which addresses many of the issues that are characteristic of mobile gaming and advertising. Ubitem facilitates time and location-sensitive, interactive marketing by enabling users with the location-aware technology capability to collect nearby items such as m-coupons and redeem the items in the close participating stores. We believe that mobile advertising within location-based gaming will most likely enable much richer entertaining experiences as well as the advertisers get superior responses from the users by linking a virtual game play and real-life action.
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