舞蹈游戏由数字纺织传感器

Changming Yang, Chun-Mei Chou, Tzu-Lin Yang, S. Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwusheng Hu, Kuan-Chun Sun, Yueh-Ming Huang
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引用次数: 5

摘要

技术驱动的游戏研究的最大领域是开发新颖的输入技术。研究人员正在探索输入技术,通过计算机视觉或新的物理设备来跟踪用户的动作。我们用两只袜子和一条裤子,里面装有圆顶形状的传感器来检测脚和臀部姿势的变化。我们设计了一种新颖的可穿戴娱乐系统,与计算机通信,提供混合现实游戏,用户穿着两只袜子和一条裤子玩跳舞游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dancing game by digital textile sensor
The largest area of technology-driven game research is the development of novel input techniques. Researchers are exploring input techniques to track the user's motion via computer vision or new physical devices. We use two socks and a pair of pants with dome-shaped sensors inside to detect the change in posture of the feet and hips. We design a novel wearable entertainment system communicating with a computer and providing a mixed reality game in which users wear two socks and a pair of pants to play the dancing game.
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