{"title":"舞蹈游戏由数字纺织传感器","authors":"Changming Yang, Chun-Mei Chou, Tzu-Lin Yang, S. Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwusheng Hu, Kuan-Chun Sun, Yueh-Ming Huang","doi":"10.1109/ICEGIC.2010.5716887","DOIUrl":null,"url":null,"abstract":"The largest area of technology-driven game research is the development of novel input techniques. Researchers are exploring input techniques to track the user's motion via computer vision or new physical devices. We use two socks and a pair of pants with dome-shaped sensors inside to detect the change in posture of the feet and hips. We design a novel wearable entertainment system communicating with a computer and providing a mixed reality game in which users wear two socks and a pair of pants to play the dancing game.","PeriodicalId":229345,"journal":{"name":"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Dancing game by digital textile sensor\",\"authors\":\"Changming Yang, Chun-Mei Chou, Tzu-Lin Yang, S. Hung, Jen-Hsian Cheng, Chin-Hsian Wang, Jwusheng Hu, Kuan-Chun Sun, Yueh-Ming Huang\",\"doi\":\"10.1109/ICEGIC.2010.5716887\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The largest area of technology-driven game research is the development of novel input techniques. Researchers are exploring input techniques to track the user's motion via computer vision or new physical devices. We use two socks and a pair of pants with dome-shaped sensors inside to detect the change in posture of the feet and hips. We design a novel wearable entertainment system communicating with a computer and providing a mixed reality game in which users wear two socks and a pair of pants to play the dancing game.\",\"PeriodicalId\":229345,\"journal\":{\"name\":\"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICEGIC.2010.5716887\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEGIC.2010.5716887","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The largest area of technology-driven game research is the development of novel input techniques. Researchers are exploring input techniques to track the user's motion via computer vision or new physical devices. We use two socks and a pair of pants with dome-shaped sensors inside to detect the change in posture of the feet and hips. We design a novel wearable entertainment system communicating with a computer and providing a mixed reality game in which users wear two socks and a pair of pants to play the dancing game.