{"title":"基于游戏引擎的三维模型动态切割技术","authors":"Wenfeng Hu, Shuang Zhao, Yu Ren","doi":"10.1109/ICIS.2017.7960058","DOIUrl":null,"url":null,"abstract":"Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.","PeriodicalId":301467,"journal":{"name":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"3D model dynamic cutting technology based on game engine\",\"authors\":\"Wenfeng Hu, Shuang Zhao, Yu Ren\",\"doi\":\"10.1109/ICIS.2017.7960058\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.\",\"PeriodicalId\":301467,\"journal\":{\"name\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIS.2017.7960058\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE/ACIS 16th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2017.7960058","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D model dynamic cutting technology based on game engine
Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.