交互式三维场景建模和可视化系统

R. Grebinnik, A. Lipanov
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引用次数: 0

摘要

在这篇科学报告中,描述了用于三维场景创建的视觉系统,目的是设计和可视化舞台上各种物体的行为场景,它们之间的交互以及与用户的参与。以下系统可用于虚拟模拟器系统的开发和不同场景的视觉建模,以演示舞台上对象之间的相互作用。系统提供了在场景演示过程中与用户交互的能力,并根据场景对舞台上对象的行为进行管理,该场景由用户借助简单的脚本语言预先设计。这些系统功能允许大大减少开发交互式3D场景的某些模型所需的时间;为用户提供参与现场行动的可能性。该系统可用于培训目的,用于各种情况的分析和演示,其中考虑到数学模型和对象的物理特性,过程可视化是必要的。本系统采用。net Framework 3.5和XNA Game Studio 3.1等最新技术开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive 3D scene modeling and visualization system
In this scientific report the visual system for 3D scene creation for the purpose of design and visualization of various objects' behavior scenarios on the stage, their interaction with each other and also with the participation of user is described. The following system can be used at the development of virtual simulator systems and at visual modeling of different situations to demonstrate the interaction of objects with each other on the stage. The system provides for the ability to interact with user during scene demonstration, and objects' behavior on stage is being managed according to the scenario, which is predesigned by user with the help of a simple script language. These system capabilities allow substantially reduce the time required for the development of some model of an interactive 3D scene; provide possibility for user to participate in actions on scene. The system can be used for training purposes, for analysis and demonstration of various situations, where processes visualization is necessary considering mathematical models and physical properties of objects. The system is developed using the up to date technologies .NET Framework 3.5 and XNA Game Studio 3.1.
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