远程助威系统与语音直播

Mirai Takatama, Wonseok Yang
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引用次数: 0

摘要

近年来,直播已经成为主流。因为受新型冠状病毒感染的影响,音乐直播被取消或推迟了。在感染人数减少的情况下,正在进行演唱会和直播的混合现场演出。直播可以减少旅行成本和时间,所以它的优点是可以很容易地观看。然而,很难感受到一种团结和存在感,而且它不会比音乐会更令人兴奋。这已经成为音乐行业的一个问题。为了解决这个问题,我们认为有必要关注观众是否在场,共享同一个地点和声音,这是演唱会和直播的一个很大的区别。这项研究探讨了如何让我们在直播中感到满意,即使我们独自一人在家,也能感受到团结和存在感。为此,我们明确了观众观看音乐会的行为,并分析了如何欢呼。因此,我们以弗莱塔格金字塔为基础,对其兴奋程度进行了调查。我们从偶像、歌手和摇滚乐队的演唱会视频中调查了观众的行为。因此,观众的欢呼方式有三种类型:声音欢呼、双手欢呼和全身欢呼。声音欢呼在决定兴奋程度方面起着重要作用。直播有评论、社交小费和在社交网络(SNS)上发帖等服务。然而,他们都没有分享观众的声音。这一分析澄清了直播不如演唱会精彩的原因。因此,我们认为在观众之间大声分享情感可以在直播中创造一种团结感。由此,我们制作了一个使用语音的直播助威系统。该系统使用呼叫程序与其他观众进行交流,将观众的声音可视化并投影到屏幕上。这是一种机制,能够随着观众声音的提高而增加表达兴奋的效果。我们生产它是为了使用TouchDesigner。此外,受试者使用该系统观看音乐会视频。与传统的直播相比,我们实验了这个主题是否有一种统一感和存在感。通过与其他观众分享声音并想象他们的声音,研究对象能够喊得更多。此外,传统的直播通过社交网络与其他观众讨论自己的感受来分享情感。相比之下,该系统可以通过呼叫程序直接分享情绪,这使得它更令人兴奋。另一方面,研究对象认为,为了不让观众感到无聊,最好根据歌曲和音乐会的概念在屏幕上投射效果。因此,本系统具有很大的发展空间。从实验结果来看,语音远程助威系统改善了在家听音乐会的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Remote Cheering System with Voice in Live Streaming
In recent years, live streaming has become the mainstream. Because the music live has been canceled or postponed by the influence of the new coronavirus infection. Even now that the number of infected people is decreasing, hybrid live performances with both concert and live streaming are being held. Live streaming can reduce travel costs and time, so it has the merit of being able to watch it easily. However, it is difficult to feel a sense of unity and presence, and it does not create more excitement than concert. It has become a problem in the music industry. In order to solve this problem, we think it is necessary to pay attention to the presence or absence of audience sharing the same place and voice, which is a big difference between concert and live streaming. This study examines how to make it satisfactory live where we can feel a sense of unity and presence even if we are alone at home in a live streaming. To this end, we clarified the behavior of the audience watching concert and analyzed how to cheer.Therefore, we conducted a survey of the excitement of it based on the pyramid of Freytag.We investigated the behavior of the audience from concert videos of idols, singers and rock bands. As a result, audience’s cheering method has three types of cheering: those using voice, those using hands and those using entire body. Cheering using voice plays an important role in deciding the excitement.Live streaming has comments, social tipping, and posting on SNS as a service. However, none of them share the voice of the audience. This analysis clarified the reason why live streaming is not more exciting than concert. Thereby we considered that sharing emotions aloud between the audience create a sense of unity in live streaming. From the above, we produce a live streaming cheering system using voice. This system uses the call program to communicate with other audiences, visualize the voice of the audience and project it on the screen. It’s mechanism that increases the number of effects that express excitement as the audience’s voice gets louder. We produce it to use TouchDesigner. Moreover, subjects watched the concert video with this system. we experimented with whether the subject felt a sense of unity and presence compared to conventional live streaming. Subjects were able to shout even more by sharing voices with other audiences and visualizing their voices. In addition, conventional live streaming shared emotions by discussing their impressions with other audiences using SNS. By contrast, this system can share emotions directly through the call program, which makes it more exciting. On the other hand, subjects have an opinion that it would be better to project effects tailored to the concept of songs and concerts on the screen so that the audience would not get bored. Therefore, this system is room for the development. From this experiment, the remote cheering system using voice improve the concert experience at home.
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