交互式探索获取的三维数据

L. Nyland, David K. McAllister, V. Popescu, Chris McCue, A. Lastra
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引用次数: 7

摘要

我们基于图像的渲染小组的目标是准确地渲染从现实世界中获取的场景。为了实现这一目标,我们通过从多个位置拍摄3D全景照片来捕获场景数据,并将获取的数据合并到一个模型中,从中可以执行实时3D渲染。在本文中,我们描述了我们的采集硬件和渲染系统,旨在实现这一目标,特别强调用于支持交互式探索的技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive exploration of acquired 3D data
The goal of our image-based rendering group is to accurately render scenes acquired from the real world. To achieve this goal, we capture scene data by taking 3D panoramic photographs from multiple locations and merge the acquired data into a single model from which real-time 3D rendering can be performed. In this paper, we describe our acquisition hardware and rendering system that seeks to achieve this goal, with particular emphasis on the techniques used to support interactive exploration.
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