{"title":"实时立体视觉船体渲染使用多gpu加速管道","authors":"J. Feng, Yang Liu, Bingfeng Zhou","doi":"10.1145/1899950.1900002","DOIUrl":null,"url":null,"abstract":"Visual hull is an efficient technique for image-based rendering. It takes a group of images as input, produces an approximate geometry model of the object, and renders it from arbitrary new viewpoints. Explicit visual hull models (as polygon meshes or point sets) are usually insufficient in accuracy. Image-based visual hull (IBVH) method [Matusik 2000] reconstructs implicit models, and produce view-dependent rendering results with higher quality.","PeriodicalId":354911,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Sketches","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline\",\"authors\":\"J. Feng, Yang Liu, Bingfeng Zhou\",\"doi\":\"10.1145/1899950.1900002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visual hull is an efficient technique for image-based rendering. It takes a group of images as input, produces an approximate geometry model of the object, and renders it from arbitrary new viewpoints. Explicit visual hull models (as polygon meshes or point sets) are usually insufficient in accuracy. Image-based visual hull (IBVH) method [Matusik 2000] reconstructs implicit models, and produce view-dependent rendering results with higher quality.\",\"PeriodicalId\":354911,\"journal\":{\"name\":\"ACM SIGGRAPH ASIA 2010 Sketches\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH ASIA 2010 Sketches\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1899950.1900002\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Sketches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1899950.1900002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline
Visual hull is an efficient technique for image-based rendering. It takes a group of images as input, produces an approximate geometry model of the object, and renders it from arbitrary new viewpoints. Explicit visual hull models (as polygon meshes or point sets) are usually insufficient in accuracy. Image-based visual hull (IBVH) method [Matusik 2000] reconstructs implicit models, and produce view-dependent rendering results with higher quality.