基于GMM-GMR分析方法的动态运动基元生成

Boyang Ti, Yongsheng Gao, Qiang Li, Jie Zhao
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引用次数: 2

摘要

运动泛化是机器人学习者从演示中学习的一种有效方法,特别是在一个新的环境中。然而,对于学习到的技能,如何生成机器人的类人行为和自然行为是机器人技能学习的关键挑战。本文提出了一种利用统计方法高斯混合模型和高斯混合回归(GMM-GMR)对人体演示数据进行分析的方法。为了准确学习,对原始数据进行动态时间规整(DTW)预处理。动态运动原语(Dynamic movement primitives, DMP)的目的是利用GMM-GMR处理的数据,生成一个类似人的运动到一个新的目标。包括归纳、汇总演示数据和泛化技巧,结果表明,与Average方法预处理数据相比,我们的方法可以实现特定任务的泛化,并且具有更平滑、更人性化的轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Movement Primitives for Movement Generation Using GMM-GMR Analytical Method
Motion generalization is an effective way for robot leaner to learn from demonstration, especially they are set within a novel situation. However, as for learned skills, to generate humanoid and natural behaviour for robot is the key challenge in robot skill learning. In this paper, we proposed a method using the statistical method Gaussian mixture model and Gaussian mixture regression (GMM-GMR) to analyze the data from human demonstration. For accurate learning, the raw data is pretreated by dynamic time warping (DTW). Dynamic movement primitives (DMP) aim to generate a human-like motion to a new goal, employing the data processed by GMM-GMR. Including induction, summarizing demonstration data and generalizing skill, the results, in comparison with Average method pretreating data, show that our method can achieve task-specific generalization with more smooth and human-like trajectory.
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