Richard Neil Pittman, A. Forin, A. Criminisi, J. Shotton, A. Mahram
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引用次数: 5

摘要

图像分割是将图像划分为像素段或像素子集以进行进一步分析的过程,例如将前景中感兴趣的对象与背景中不感兴趣的对象分开。在许多图像处理应用中,该过程需要以每个像素为基础的一系列计算步骤,从而将性能与图像的大小和分辨率绑定在一起。由于应用程序需要更高的分辨率和更大的图像,这一步的计算资源可能很快超过可用的cpu,特别是在消费电子和移动设备的功率和热受限领域。在这项工作中,我们使用基于硬件树的分类器来解决图像分割问题。该应用程序是从微软Kinect传感器获得的深度图中去除背景(BGR)。在对图像进行分割之后,接下来的步骤就是对场景中的物体进行分类。这种方法很灵活:要处理不同的应用程序域,我们只需要更改分类器使用的树。我们描述了两种不同的方法,并使用用于Microsoft Xbox游戏机的商业级测试环境评估它们的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image Segmentation Using Hardware Forest Classifiers
Image segmentation is the process of partitioning an image into segments or subsets of pixels for purposes of further analysis, such as separating the interesting objects in the foreground from the un-interesting objects in the background. In many image processing applications, the process requires a sequence of computational steps on a per pixel basis, thereby binding the performance to the size and resolution of the image. As applications require greater resolution and larger images the computational resources of this step can quickly exceed those of available CPUs, especially in the power and thermal constrained areas of consumer electronics and mobile. In this work, we use a hardware tree-based classifier to solve the image segmentation problem. The application is background removal (BGR) from depth-maps obtained from the Microsoft Kinect sensor. After the image is segmented, subsequent steps then classify the objects in the scene. The approach is flexible: to address different application domains we only need to change the trees used by the classifiers. We describe two distinct approaches and evaluate their performance using the commercial-grade testing environment used for the Microsoft Xbox gaming console.
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