在一年级工程课程中检查软件设计项目:项目类型对编程复杂性和编程的影响

Krista M. Kcskemety, Zachary Dix, Benjamin Kott
{"title":"在一年级工程课程中检查软件设计项目:项目类型对编程复杂性和编程的影响","authors":"Krista M. Kcskemety, Zachary Dix, Benjamin Kott","doi":"10.1109/FIE.2018.8659033","DOIUrl":null,"url":null,"abstract":"This Innovative Practice work-in-progress paper examines a game software design project implemented at a large Midwestern university to replace prior end of term projects. The use of end of term projects for introductory software courses can increase student engagement and provide a way to summarize and synthesize topics learned in the course. Previous research has shown student’s perceptions of the game project to be positive. This current work examines a sample set of programming source code submissions for the Source Lines of Code metric and counts of the instances of certain programming fundamentals (input/output, repetition structures, selection structures). The results show that the game projects had significantly higher effort required when examining these metrics compared to the prior end of term projects. This preliminary work will lead to additional analysis of the full set of source code submissions, as well as, different metrics to measure complexity of the submissions.","PeriodicalId":354904,"journal":{"name":"2018 IEEE Frontiers in Education Conference (FIE)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Examining Software Design Projects in a First-Year Engineering Course: : The Impact of the Project Type on Programming Complexity and Programming\",\"authors\":\"Krista M. Kcskemety, Zachary Dix, Benjamin Kott\",\"doi\":\"10.1109/FIE.2018.8659033\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This Innovative Practice work-in-progress paper examines a game software design project implemented at a large Midwestern university to replace prior end of term projects. The use of end of term projects for introductory software courses can increase student engagement and provide a way to summarize and synthesize topics learned in the course. Previous research has shown student’s perceptions of the game project to be positive. This current work examines a sample set of programming source code submissions for the Source Lines of Code metric and counts of the instances of certain programming fundamentals (input/output, repetition structures, selection structures). The results show that the game projects had significantly higher effort required when examining these metrics compared to the prior end of term projects. This preliminary work will lead to additional analysis of the full set of source code submissions, as well as, different metrics to measure complexity of the submissions.\",\"PeriodicalId\":354904,\"journal\":{\"name\":\"2018 IEEE Frontiers in Education Conference (FIE)\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE Frontiers in Education Conference (FIE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FIE.2018.8659033\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Frontiers in Education Conference (FIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FIE.2018.8659033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

这篇正在进行中的创新实践论文研究了一个在中西部一所大型大学实施的游戏软件设计项目,以取代之前的期末项目。在入门软件课程中使用期末项目可以提高学生的参与度,并提供一种总结和综合课程中所学主题的方法。之前的研究表明,学生对游戏项目的看法是积极的。当前的工作为源代码行度量检查了一组编程源代码提交的示例,并对某些编程基础(输入/输出、重复结构、选择结构)的实例进行了计数。结果表明,与之前的期末项目相比,在检查这些指标时,游戏项目需要付出更多努力。这项初步工作将导致对源代码提交的完整集合的额外分析,以及测量提交复杂性的不同度量标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examining Software Design Projects in a First-Year Engineering Course: : The Impact of the Project Type on Programming Complexity and Programming
This Innovative Practice work-in-progress paper examines a game software design project implemented at a large Midwestern university to replace prior end of term projects. The use of end of term projects for introductory software courses can increase student engagement and provide a way to summarize and synthesize topics learned in the course. Previous research has shown student’s perceptions of the game project to be positive. This current work examines a sample set of programming source code submissions for the Source Lines of Code metric and counts of the instances of certain programming fundamentals (input/output, repetition structures, selection structures). The results show that the game projects had significantly higher effort required when examining these metrics compared to the prior end of term projects. This preliminary work will lead to additional analysis of the full set of source code submissions, as well as, different metrics to measure complexity of the submissions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信