{"title":"触摸的化身,艺术研究和表演用合成替身","authors":"Lucile Haute","doi":"10.1145/2617841.2620705","DOIUrl":null,"url":null,"abstract":"The evolution of digital technology created new relationships between body and their images. In performance, circumscribed body open itself to interactions with the environment and with other subjects, in different ways of participation or generativity. From 2010 to 2013, we conducted several experiments in this field including performances and artistic research around the figure of the avatar. These were designed to study the avatar, this extension acting and worth for oneself in digital networks, shared simulated platforms.","PeriodicalId":128331,"journal":{"name":"Proceedings of the 2014 Virtual Reality International Conference","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The touch of the avatar, artistic research and performance with synthetic doubles\",\"authors\":\"Lucile Haute\",\"doi\":\"10.1145/2617841.2620705\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The evolution of digital technology created new relationships between body and their images. In performance, circumscribed body open itself to interactions with the environment and with other subjects, in different ways of participation or generativity. From 2010 to 2013, we conducted several experiments in this field including performances and artistic research around the figure of the avatar. These were designed to study the avatar, this extension acting and worth for oneself in digital networks, shared simulated platforms.\",\"PeriodicalId\":128331,\"journal\":{\"name\":\"Proceedings of the 2014 Virtual Reality International Conference\",\"volume\":\"44 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-04-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Virtual Reality International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2617841.2620705\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2617841.2620705","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The touch of the avatar, artistic research and performance with synthetic doubles
The evolution of digital technology created new relationships between body and their images. In performance, circumscribed body open itself to interactions with the environment and with other subjects, in different ways of participation or generativity. From 2010 to 2013, we conducted several experiments in this field including performances and artistic research around the figure of the avatar. These were designed to study the avatar, this extension acting and worth for oneself in digital networks, shared simulated platforms.