虚拟现实博物馆物理环境的演练评估

K. Kabassi, E. Maravelakis
{"title":"虚拟现实博物馆物理环境的演练评估","authors":"K. Kabassi, E. Maravelakis","doi":"10.1109/IISA.2015.7388088","DOIUrl":null,"url":null,"abstract":"This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Walkthrough evaluation of a VR museum for the physical environment\",\"authors\":\"K. Kabassi, E. Maravelakis\",\"doi\":\"10.1109/IISA.2015.7388088\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.\",\"PeriodicalId\":433872,\"journal\":{\"name\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2015.7388088\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2015.7388088","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

本文主要对虚拟现实(VR)博物馆进行评估实验。VR博物馆的展品是与橄榄树和橄榄油有关的工具。为了实现实验,我们使用了增强的认知演练,并增加了一个额外的阶段来测试人机交互的用户友好性和自然性。根据该方法设计了一些场景,并在真实用户的参与下运行。用户在与系统交互和实现场景时由人类专家监视。该方法有一个预定义的问题列表,这些问题必须在用户与系统的交互得到补充后才能回答。在此过程中确定的问题被优先排序,并在评估的最后阶段进行讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Walkthrough evaluation of a VR museum for the physical environment
This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信