{"title":"形态学抗锯齿","authors":"A. Reshetov","doi":"10.1145/1572769.1572787","DOIUrl":null,"url":null,"abstract":"We present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions.","PeriodicalId":163044,"journal":{"name":"Proceedings of the Conference on High Performance Graphics 2009","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"80","resultStr":"{\"title\":\"Morphological antialiasing\",\"authors\":\"A. Reshetov\",\"doi\":\"10.1145/1572769.1572787\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions.\",\"PeriodicalId\":163044,\"journal\":{\"name\":\"Proceedings of the Conference on High Performance Graphics 2009\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"80\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Conference on High Performance Graphics 2009\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1572769.1572787\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Conference on High Performance Graphics 2009","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1572769.1572787","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a new algorithm that creates plausibly antialiased images by looking for certain patterns in an original image and then blending colors in the neighborhood of these patterns according to a set of simple rules. We construct these rules to work as a post-processing step in ray tracing applications, allowing approximate, yet fast and robust antialiasing. The algorithm works for any rendering technique and scene complexity. It does not require casting any additional rays and handles all possible effects, including reflections and refractions.