{"title":"由提示引导:如何着色器效果可以影响虚拟现实中的对象选择","authors":"Philip Schaefer, Andre Vaskevic, G. Meixner","doi":"10.54941/ahfe1002075","DOIUrl":null,"url":null,"abstract":"In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.","PeriodicalId":389727,"journal":{"name":"Human Factors in Virtual Environments and Game Design","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Guided by the hint: How shader effects can influence object selection in Virtual Reality\",\"authors\":\"Philip Schaefer, Andre Vaskevic, G. Meixner\",\"doi\":\"10.54941/ahfe1002075\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.\",\"PeriodicalId\":389727,\"journal\":{\"name\":\"Human Factors in Virtual Environments and Game Design\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Human Factors in Virtual Environments and Game Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54941/ahfe1002075\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors in Virtual Environments and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Guided by the hint: How shader effects can influence object selection in Virtual Reality
In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.