科技与冒险:从地震中断的珠穆朗玛峰探险中学到的东西

F. Mueller, Sarah Jane Pell
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引用次数: 26

摘要

HCI对支持人们积极锻炼身体的生活方式越来越感兴趣。冒险是这种生活方式的一部分,为了提供HCI对冒险的看法,我们提出了一个通过尼泊尔到珠穆朗玛峰的探险的民族志。在这次探险中,2015年4月25日和26日,两场毁灭性的地震袭击了该地区。我们相信,我们可以从这些极端的经历中吸取教训,从而通过一系列主题来反思这一史诗般的冒险,以阐明两个维度(预期的-意外的和工具的-经验的),从而确定冒险技术的四个角色:教练、救援者、记录者和导师。我们的工作旨在为HCI设计师提供一个拥抱冒险的初始概念镜头,更广泛地说,扩展我们对支持人们积极运动生活方式的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition
HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.
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