{"title":"科技与冒险:从地震中断的珠穆朗玛峰探险中学到的东西","authors":"F. Mueller, Sarah Jane Pell","doi":"10.1145/2971648.2971683","DOIUrl":null,"url":null,"abstract":"HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.","PeriodicalId":303792,"journal":{"name":"Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition\",\"authors\":\"F. Mueller, Sarah Jane Pell\",\"doi\":\"10.1145/2971648.2971683\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.\",\"PeriodicalId\":303792,\"journal\":{\"name\":\"Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2971648.2971683\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2971648.2971683","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition
HCI is increasingly interested in supporting people's physically active lifestyle. Adventure is part of this lifestyle, and to contribute an HCI perspective on adventure, we present an autoethnographical account of an expedition via Nepal to Mt. Everest. During this expedition, on the 25th and 26th April 2015, two devastating earthquakes struck the region. We believe we can learn from such extreme experiences and therefore reflect on this epic adventure through a set of themes to articulate two dimensions (expected-unexpected and instrumental-experiential) in order to identify four roles for adventure-technology: as coach, rescuer, documentarian and mentor. Our work aims to provide HCI designers with an initial conceptual lens to embrace adventure, and more generally, to expand our knowledge of supporting people's physically active lifestyle.