学习3D功能表示

Ruizhen Hu, M. Savva, Oliver van Kaick
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引用次数: 0

摘要

计算机图形学的一个中心目标是为设计和模拟真实的或想象的工件提供工具。在启用此类建模工具时,对功能的理解非常重要。考虑到大多数人工制品被设计为服务于某种功能,对象的功能通常通过它们的几何形状、它们在环境中的组织方式以及它们与其他对象或代理的交互来反映。因此,近年来,各种形状分析方法被开发出来,从这些不同类型的线索中提取关于物体和场景的功能信息。在这个过程中,我们讨论涉及3D形状和场景的功能分析的最新发展。我们总结了这一领域的最新进展,包括对关键思想的讨论和对相关文献的有组织的回顾。更具体地说,我们首先提出了功能的一般定义,从中我们得出了对先前工作主体进行分类的标准。这个定义有助于对功能分析的方法进行比较。此外,我们将这些方法与深度学习、计算机视觉和机器人技术的最新进展联系起来。最后,我们讨论了各种应用领域,并概述了当前的挑战和未来工作的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning 3D functionality representations
A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of man-made artifacts are designed to serve a certain function, the functionality of objects is often reflected by their geometry, the way that they are organized in an environment, and their interaction with other objects or agents. Thus, in recent years, a variety of methods in shape analysis have been developed to extract functional information about objects and scenes from these different types of cues. In this course, we discuss recent developments involving functionality analysis of 3D shapes and scenes. We provide a summary of the state-of-the-art in this area, including a discussion of key ideas and an organized review of the relevant literatures. More specifically, we first present a general definition of functionality from which we derive criteria for classifying the body of prior work. This definition facilitates a comparative view of methods for functionality analysis. Moreover, we connect these methods to recent advances in deep learning, computer vision and robotics. Finally, we discuss a variety of application areas, and outline current challenges and directions for future work.
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