设计社会文化学习型游戏:挑战和经验教训

Josef Froschauer, Max Arends, Doron Goldfarb, Martin Weingartner, D. Merkl
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引用次数: 1

摘要

在过去的几年里,已经有相当数量的学习游戏问世。由于开发人员没有明确的指导方针,他们可能并不总是满足学习者的期望。游戏是一种强大的学习媒介,但计划和设计上的缺陷可能会对其潜力产生负面影响。本文描述了两款严肃游戏在社会文化背景下的设计。特别关注的是在设计过程中出现的挑战。我们总结了一些指导原则,这些指导原则也可以帮助其他开发者设计出成功的学习型游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing socio-cultural Learning Games: Challenges and lessons learned
A considerable number of Learning Games have been published over the last years. Since there are no clear guidelines for developers, they may not always meet the learner's expectations. Games are a powerful mediator for learning, but flaws in planning and design can have a negative effect on their potential. This paper describes the design of two Serious Games in a socio-cultural context. Special interest is given to the challenges that appeared during the design process. The lessons we have learned are summarized in a list of guidelines that may also help other developers to design successful Learning Games.
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