覆盖多播树的最小延迟

A. Riabov, Zhen Liu, Li Zhang
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引用次数: 34

摘要

覆盖组播(或应用级组播)已成为ip支持的组播的一种日益流行的替代方案。参与覆盖组播的终端节点可以利用已有的单播链路形成以源为根的有向树。对于每个接收节点,总是只有一个传入链路。通常,由于带宽限制,节点只能支持固定数量的出站链路。在这里,我们描述了一种构造多播树的算法,其目标是最小化最大通信延迟(即树中最长的路径),同时满足节点的度约束。我们证明了该算法是一个常因子近似算法。进一步证明了该算法是渐近最优的,如果通信节点可以映射到欧几里得空间中,并且节点均匀分布在凸区域中。我们使用多达5,000,000个节点的随机生成配置来评估算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Overlay multicast trees of minimal delay
Overlay multicast (or application-level multicast) has become an increasingly popular alternative to IP-supported multicast. End nodes participating in overlay multicast can form a directed tree rooted at the source using existing unicast links. For each receiving node there is always only one incoming link. Very often, nodes can support no more than a fixed number of outgoing links due to bandwidth constraints. Here, we describe an algorithm for constructing a multicast tree with the objective of minimizing the maximum communication delay (i.e. the longest path in the tree), while satisfying degree constraints at nodes. We show that the algorithm is a constant-factor approximation algorithm. We further prove that the algorithm is asymptotically optimal if the communicating nodes can be mapped into Euclidean space such that the nodes are uniformly distributed in a convex region. We evaluate the performance of the algorithm using randomly generated configurations of up to 5,000,000 nodes.
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